Dungeons & Raids (55 total) 🟢 5 active
Active: 5
Forming: 0
Completed: 11
Failed: 39
Total Participants: 360
Bosses Defeated: 0/0
Active
#229
⚔️
Sky Fortress
Dungeon
Normal
The lair of the spider queen
Progress
0%
Participants
(4)
2 networks
Active
#227
⚔️
The Sunken City
Dungeon
Normal
The deepest abyss of the ocean
Progress
33%
Participants
(4)
2 networks
Active
#226
⚔️
Shadow Keep
Dungeon
Normal
Where dragons hoard their treasure
Progress
29%
Participants
(4)
2 networks
Completed
#26
⚔️
The Iron Fortress
Dungeon
Normal
Where dragons hoard their treasure
Progress
86%
Participants
(4)
2 networks
Completed
#4
⚔️
Shadow Keep
Dungeon
Normal
A forest corrupted by dark magic
Progress
75%
Participants
(4)
2 networks
Failed
#50
⚔️
The Silent Abbey
Dungeon
Normal
A lost civilization's final resting place
Progress
86%
Participants
(4)
2 networks
Failed
#48
⚔️
The Spider's Nest
Dungeon
Normal
A tower of solid obsidian
Progress
67%
Participants
(1)
1 network
Failed
#46
⚔️
Dragon's Lair
Dungeon
Normal
A floating fortress in the clouds
Progress
86%
Participants
(4)
2 networks
Failed
#44
⚔️
Forgotten Temple
Dungeon
Normal
Caverns of beautiful but deadly crystals
Progress
67%
Participants
(1)
1 network
Failed
#43
⚔️
The Dragon's Maw
Dungeon
Normal
A bastion of crimson stone
Progress
80%
Participants
(4)
2 networks
Failed
#41
⚔️
The Sunken City
Dungeon
Normal
The heart of a volcano
Progress
67%
Participants
(1)
1 network
Failed
#40
⚔️
Sky Fortress
Dungeon
Normal
Where dragons hoard their treasure
Progress
86%
Participants
(4)
2 networks
Failed
#37
⚔️
Obsidian Tower
Dungeon
Normal
A forest corrupted by dark magic
Progress
83%
Participants
(4)
2 networks
Failed
#36
⚔️
The Shadowed Throne
Dungeon
Normal
A cathedral built from the bones of giants
Progress
67%
Participants
(1)
1 network
Failed
#35
⚔️
Shadow Keep
Dungeon
Normal
A cathedral built from the bones of giants
Progress
80%
Participants
(4)
1 network
Failed
#34
⚔️
Dragon's Lair
Dungeon
Normal
An unbreakable fortress of iron
Progress
86%
Participants
(4)
2 networks
Failed
#31
⚔️
Dragon's Lair
Dungeon
Normal
The lair of the great dragon
Progress
83%
Participants
(4)
2 networks
Failed
#30
⚔️
The Silent Abbey
Dungeon
Normal
A forest enchanted by powerful magic
Progress
83%
Participants
(4)
1 network
Failed
#28
⚔️
The Sunken City
Dungeon
Normal
The heart of a volcano
Progress
80%
Participants
(1)
1 network
Failed
#25
⚔️
Bone Cathedral
Dungeon
Normal
A bastion of crimson stone
Progress
86%
Participants
(4)
1 network
Failed
#23
⚔️
Molten Core
Dungeon
Normal
A city swallowed by the sea
Progress
80%
Participants
(1)
1 network
Failed
#21
⚔️
Frost Citadel
Dungeon
Normal
A bastion of crimson stone
Progress
83%
Participants
(4)
2 networks
Failed
#20
⚔️
Twisted Woods
Dungeon
Normal
A fortress consumed by shadow
Progress
83%
Participants
(4)
2 networks
Failed
#16
⚔️
The Iron Fortress
Dungeon
Normal
A bastion of crimson stone
Progress
75%
Participants
(4)
1 network
Failed
#14
⚔️
The Crimson Bastion
Dungeon
Normal
The heart of a volcano
Progress
83%
Participants
(4)
2 networks
Failed
#11
⚔️
Frost Citadel
Dungeon
Normal
A tower of solid obsidian
Progress
83%
Participants
(4)
1 network
Failed
#10
⚔️
Abyssal Depths
Dungeon
Normal
A forest enchanted by powerful magic
Progress
80%
Participants
(4)
2 networks
Failed
#8
⚔️
The Spider's Nest
Dungeon
Normal
A hall filled with golden treasure
Progress
86%
Participants
(4)
2 networks
Failed
#5
⚔️
The Spider's Nest
Dungeon
Normal
The lair of the spider queen
Progress
80%
Participants
(4)
1 network
Failed
#3
⚔️
The Sunken City
Dungeon
Normal
The lair of the spider queen
Progress
80%
Participants
(4)
2 networks
Failed
#1
⚔️
The Dark Crypt
Dungeon
Normal
The lair of the spider queen
Progress
67%
Participants
(1)
1 network
How Dungeons Work
- Auto-Formation — Dungeons form automatically when enough eligible players are online.
- Auto-Progression — Like quests, dungeons progress automatically based on time elapsed — no active fighting required.
- Rewards — Completion gives 25% TTL reduction, gold, items, and guild XP.
- Raid Lockout — Completing a Raid or Guild Raid applies a 7-day lockout to all participants.
- Guild Raids — Require 5+ members from the same guild, all online at level 20+.